Gamification vs. Learning Through Games with Clarence Tan Cybertraps 99

Clarence Tan (Co-Founder) is the Chief Executive Officer and a Co-Founder of Boddle Learning— a gaming platform for education. Clarence Tan graduated from the University of Missouri Kansas City with a Bachelor’s in Business Administration. He started his entrepreneurial journey into educational games during his junior year at the university when he started a game development company in Colombia, South America in 2011. Clarence is a veteran in the games industry with over 10+ years of game design experience. He has designed engaging interactive experiences for schools, government institutions, and large corporations. He is also a speaker on classroom gamification at educational conferences such as KCPT(PBS), LearnFest (formerly iPadpalooza), and ISTE. Developing games in Colombia Game-based learning vs. gamification Games are the best medium to reach kids. Clear goal, know steps to get there. Strong feedback loop. Kinds of games that work well. Rewards Hogwarts competition Gaming drives certain behaviors. Leaderboard works poorly for kids on bottom half. Use of random draws for raffle tickets. Actionable Gamification What actions will cause kids to be more motivated? The process can always be painful. Gamification lets you as the user know and track your progress. My performance increased because I could see the improvement. Why gamification is better and more scalable. Dragonbox Obviously, we got kicked out of all the schools for that!

Clarence Tan (Co-Founder) is the Chief Executive Officer and a Co-Founder of Boddle Learning— a gaming platform for education. Clarence Tan graduated from the University of Missouri Kansas City with a Bachelor’s in Business Administration. He started his entrepreneurial journey into educational games during his junior year at the university when he started a game development company in Colombia, South America in 2011. Clarence is a veteran in the games industry with over 10+ years of game design experience. He has designed engaging interactive experiences for schools, government institutions, and large corporations. He is also a speaker on classroom gamification at educational conferences such as KCPT(PBS), LearnFest (formerly iPadpalooza), and ISTE.

  • Developing games in Colombia
  • Game-based learning vs. gamification
  • Games are the best medium to reach kids.
  • Clear goal, know steps to get there. Strong feedback loop.
  • Kinds of games that work well.
  • Rewards
  • Hogwarts competition
  • Gaming drives certain behaviors.
  • Leaderboard works poorly for kids on bottom half.
  • Use of random draws for raffle tickets.
  • Actionable Gamification
  • What actions will cause kids to be more motivated?
  • The process can always be painful.
  • Gamification lets you as the user know and track your progress.
  • My performance increased because I could see the improvement.
  • Why gamification is better and more scalable.
  • Dragonbox
  • Obviously, we got kicked out of all the schools for that!

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Gamification vs. Learning Through Games with Clarence Tan Cybertraps 99